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Become a true innovator in the classroom by introducing a new style of teaching that interacts, informs and engages your students. Microsoft's Kinect motion-sensor device, which works with an Xbox 360 gaming console, offers nearly limitless opportunities to introduce game-based learning to let your students' creativity soar. You can use existing Kinect games in creative ways, or use the free Kinect for Windows Software Development Kit (SDK) to create custom learning opportunities for your students. Either way, Kinect offers an exciting new tool that can help you transform ordinary classroom activities into extraordinary learning experiences.
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Inspire creativity, collaboration skills, and more with game-based learning
Kinect offers proven results in the classroom because it helps teachers create rich immersive experiences that allow students to physically engage with a broad range of content. From enhancing algebra and math skills, to elevating students’ heart rates through simulated sports activities, Kinect provides one of today's most innovative alternatives to traditional classroom instruction. In addition, the Kinect for Windows SDK lets technically-inclined teachers and emerging computer science students create customized applications that further develop technical knowledge.
Give your teaching a boost with Kinect's cutting edge-technology:
- Create an interactive learning environment that connects students with subjects in exciting new ways
- Accelerate cognitive learning skills
- Transform lesson plans into powerful, memorable experiences
- Break through learning barriers with fun, energetic, and easy-to-play classroom games
- Promote physical activity using the entire body as part of the learning process
- Give programming students a fun opportunity to develop their skills
Lesson plans aligned to Common Core standards
- Kinections to Pre-Algebra Grade 8
- Kinections to Pre-Algebra, Deconstructing Mouse Mayhem Grade 8
- Kinections to Fractions, Patterns Grade 8
- Kinections to Statistics Grade 7
- Kinections to Energy Balance Grade 7
- Kinections to Statistics (Grade 6)
- Kinections to Ratio/Proportion (Grade 6)
- Kinections to Measurement (Grade 6)
- Kinections to Fractions and Decimals (Grade 5)
- Kinections to Translations (Geometry)
- Kinections to Angles of Rotation (Geometry)
- Kinections to Angles - Law of Sines and Cosines (Geometry)
- Kinections to Calculus - Water Flow
- Kinections to Modeling, Functions and Mathematical Reasoning (Algebra II)
- Kinections to Expressions and Equations Algebra II (Lesson 1 and 2)
- Kinections to Statistics Univariate (Alg 1)
- Kinections to Statistics Linear (Alg 1) Part 2
- Kinections to Advanced Math - Water Flow (Advanced Math)
- Advanced Math: Determine Angles (in Degrees and Radians) on the Unit Circle
- Kinections to Angles: Laws of Sines and Cosines (Advanced Math)
Hardware requirements:
- 32-bit (x86 or 64-bit processors
- Computer with a dual-core, 2.66-GHz or faster processor
- 2-GB RAM (4-GB RAM recommended)
- USB 2.0 bus dedicated to the Kinect for Windows sensor
- Graphics card that supports DirectX® 9.0c capabilities
- Connection with a Kinect for Windows sensor (sold separately)
Software requirements:
- Windows 8, Windows 7 (x86 or x64)
- Visual Studio 2010 Express (or other 2010 edition)
- Microsoft .NET Framework 4.0