How To Use Xbox Kinect In School

Uploaded on 7/30/2014

Learning objectives

  • Playing games are fun to learn with
  • Collecting data from the games
  • Analyze the data to make infographics
Featured tools
Kinect
Microsoft Excel
Created for

Ages 11 - 13

Ages 14 - 18

Ages 8 - 10

Subject

Art / Design

Digital/Media Literacy

Mathematics (All)

Physical Education

Technology/ICT

Twenty-first century skills

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